KillerRoulette

Killer

The Knight

Guardia Compagnia — Summons guards that patrol and run survivors down for him.

Power · Guardia Compagnia

Summons guards that patrol and run survivors down for him. Every killer also carries three unique perks, and once those are levelled up any killer can run them.

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The Knight's perks

Hex: Face the Darkness Injured survivors scream on a timer and give themselves up. Hubris Stun you with a pallet and you are exposed for it. Nowhere to Hide Kicking a generator reveals everyone standing nearby.

Perks any killer can run

These are available to The Knight from the start, without unlocking anyone else.

Bitter Murmur Finished generators briefly light up whoever is standing near them. Deerstalker See downed survivors wherever they crawl off to. Distressing Your terror radius stretches much further than it should. Hex: No One Escapes Death Once the gates are powered, every hit puts someone down. Hex: Thrill of the Hunt Totems take far longer to cleanse, and you hear every attempt. Insidious Stand perfectly still and your heartbeat disappears. Iron Grasp Survivors on your shoulder wriggle slower and shake you less. Scourge Hook: Monstrous Shrine Four marked hooks drain struggling survivors faster. Shattered Hope Snuffing a boon totem destroys the totem for good. Sloppy Butcher Your wounds bleed heavily and resist healing. Spies from the Shadows Startled crows give away anyone hiding nearby. Unrelenting Recover from a whiffed swing far quicker. Whispers A whisper rises whenever a survivor is close.