KillerRoulette

Killer

The Good Guy

Playtime's Over — Stalks at knee height, then bursts out in a two-part slice.

Power · Playtime's Over

Stalks at knee height, then bursts out in a two-part slice. Every killer also carries three unique perks, and once those are levelled up any killer can run them.

Roll a build Build one by hand

The Good Guy's perks

Batteries Included Stand near a finished generator and move faster. Friends 'Til the End Hooking anyone else marks your obsession for an easy down. Hex: Two Can Play Stun or blind you and the favour gets returned.

Perks any killer can run

These are available to The Good Guy from the start, without unlocking anyone else.

Bitter Murmur Finished generators briefly light up whoever is standing near them. Deerstalker See downed survivors wherever they crawl off to. Distressing Your terror radius stretches much further than it should. Hex: No One Escapes Death Once the gates are powered, every hit puts someone down. Hex: Thrill of the Hunt Totems take far longer to cleanse, and you hear every attempt. Insidious Stand perfectly still and your heartbeat disappears. Iron Grasp Survivors on your shoulder wriggle slower and shake you less. Scourge Hook: Monstrous Shrine Four marked hooks drain struggling survivors faster. Shattered Hope Snuffing a boon totem destroys the totem for good. Sloppy Butcher Your wounds bleed heavily and resist healing. Spies from the Shadows Startled crows give away anyone hiding nearby. Unrelenting Recover from a whiffed swing far quicker. Whispers A whisper rises whenever a survivor is close.